Encyclopedia of Virtual Communities and Technologies

Editor: Subhasish Dasgupta, Ph.D., George Washington University

Suggested List of Topics/Areas for the book

The following list suggests topic/areas that you can choose from regarding your area of expertise and interest. Other suggested topics/areas are highly recommended.

 

  • Social Impact
    • Social impact of virtual communities
    • Political impact of virtual communities
    • Economic impact of virtual communities
    • Trust in communities
  • Cross-cultural issues in virtual communities
    • Culture in virtual communities
    • Multi-cultural environments
    • Cross-cultural studies
    • Design issues
  • Behavior in virtual communities
    • Individual behavior
    • Group behavior
  • Models for virtual communities
    • Social models
    • Business models
    • Technology-based models
    • E-learning models
    • Knowledge management models
  • Human Computer Interfaces and virtual communities
    • Design of virtual communities
    • User friendly interfaces
    • Design of peer-to-peer networks
    • Mobile technologies and HCI
  • Privacy and Security
    • Copyright issues
    • Privacy issues
    • Business implications
    • Trust issues
  • Success of virtual environments
    • Effectiveness of virtual environments
    • Service quality of virtual community websites
    • ROI in business-oriented virtual communities
  • Technology in virtual environments
    • Platforms
    • Hardware and software
    • Peer-to-peer networks
    • Web services
  • Virtual communities for gaming
    • Virtual communities for gaming
    • Game design
    • Social issues
    • Cultural issues
  • Synchronous and asynchronous environments
    • Bulletin boards
    • Chat
  • Case studies
  • Best practices

Last Updated October 26, 2003