Professor Artz's Reflections on Second Life
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Professor John M. Artz
Department of Information Systems
and Technology Management
515E Funger Hall
The George Washington University
Washington DC 20052, USA
(202) 994-4931 (office)
E-Mail: jartz@gwu.edu
WebPage:
http://home.gwu.edu/~jartz
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About Professor Artz
Dr. John M. Artz is an Associate Professor of Information Systems in the
School of Business at the George Washington University in Washington,
D.C. He teaches courses in Relational Databases, Data Warehousing, Web
Based Systems Development, and Philosophy of Science for Business and
Management Research. His research interests are in Philosophical
Foundations of Information Systems, Philosophical Issues in Relational
Database and Data Warehouse Design and Philosophy of Science as it applies
to Information Systems Research. One of Dr. Artz's special interests is
in the role of the imagination in analysis, design, research and
technology forecasting.
About Second Life
Second Life is actually a brand name for a Global 3D Virtual Reality
environment. Another term sometimes used is Metaverse, a word coined
in Neil Stephenson's post cyberpunk novel Snow Crash. I will use the
term Second Life to refer to this cluster of technologies although I am
fully aware of the fact that by the time this technology becomes
mainstream the name of Second Life might be little more than a historical
footnote like the name of the first PC operating system (CP/M) or the
first electronic spreadsheet (Visicalc). I also like the term Metaverse
but Second Life has a little catching up to do to deserve the name
Metaverse and I am doing my best to stay grounded in the here and now with
only reasonable speculations for the future. Having said all that,
Second Life is used, today,
primarily for social networking. That is, people get a Second Life
account, create an avatar (a digitally rendered little person who
represents you in Second Life), and send their avatar into Second Life to
explore and interact with the avatars of others. Second Life consists of
land regions, or sims, which can be thought of, loosely, as three
dimensional analogs to a web
site. Regions provide shopping, socializing, education, and some are just
interesting places to visit. Some avatars just sightsee. Others socialize.
Some learn. And many shop. Some start businesses and some show off their
artistic abilities. In an ordinary chat room, personal
expressiveness is limited to the name you use and the things you say. In
Second Life you can shape your avatar, buy clothes, hairstyles and
jewelry, and you can demonstrate your shopping and exploring prowess by
showing off gadgets, trinkets and clothing that you have found. If Second
Life were nothing more than that, it would still be pretty impressive.
But it is much more and thinking about all the possiblities very quickly
becomes mind boggling. So we will leave it at that for now.
About These Webpages
The dominant metaphor for the web is the document metaphor. One can think
of the web as one huge document made up of smaller documents of various
types. Common types include the brochure, the catalog, the organic
encyclopedia, and the diary. The brochure format is popular for corporate
websites. The catalog is frequently used for retail sites. The organic
encyclopedia is used for Wikis. And the diary model is used for blogs.
I explain all this to say that this collection does not follow any of
those traditional models. I think of it as an evolving electronic notebook
in which I record thoughts and evolve them over time. Some thoughts I
preserve because I want to keep early impressions. In some cases I will
update my notes to reflect greater understanding or insight. In some cases
a topic will be addressed multiple times in multiple places to provide
different perspectives. And I am structuring these pages to be read rather
than to help the visitor find a particular piece of information. I do go
on a bit in places. And sometimes I may appear to digress. Second Life is
an
evolving phenomenon and the structure of our understanding is evolving
along with it. So I will keep these as organized as I can, but I value
being informative over being completely organized. My first objective in
putting
things in these pages is that I believe the information will help other
people understand Second Life. Since visitors will have widely varying
levels of understanding when they come to these pages, you will find that
the information on these pages is widely varing in depth and insight. At
the same time, I believe that web page content developers should work hard
so that visitors don't have to. So I will do the best I can to keep it all
under control. My second objective is that any visitor who takes time to
read these pages regardless of their background will leave these pages
with something to think about. Hopefully, something they have never
thought about before.
How It All Began
Some time around the beginning of October 2006 one of my colleagues,
Professor Lumley, passed me in the hallway between faculty meetings
and asked if I had heard of a new technology called Second Life.
I said I hadn't and, in the thirty seconds that elapsed as we passed,
he attempted to explain this new techology to me, as well as, why I
should have a look at it. I made a few polite blow off remarks as I
am inclined to do. "It sounds very interesting. I'll have a look when
I get a chance." And that sort of thing. As he headed into the Men's room
and I headed into my office suite, he reminded me of the website
www.SecondLife.com. I replied with some gratuitous noncommittal remark
and continued about my business with no real intention of following up.
(If you are an academic reading this, you probably recognize this
scenario all too well.)
I have seen the radical changes brought on by mainframe computers,
relational databases, personal computers, graphical user
interfaces, networks, and web technologies.
I have also seen endless technologies, far to numerous to recount,
that have grossly
over promised their impacts. So I have, over the years, become quite the
skeptic. But something Lumley said caught my attention. Second Life is
a global shared 3D virtual world where people may, ultimately, go to work
without ever leaving their homes. That caught my attention because other
research, I had been doing, suggested that the nature of work may very
well
change in the future and Second Life sounded like an enabling technology.
I should mention, before proceeding, I now realize that Second Life
is much more than that. However, at the time, that was enough to get me
to take a further look at it.
I went to the Second Life website, set up a free account, and then
nervously downloaded and installed their browser, the Second Life client.
I logged into Second Life, saw my Avatar, and proceeded to do the
tutorials on Orientation Island. Within a few short hours I was totally
lost and completely overwhelmed.
But I stuck with it. Eventually, I found my way
to Help Island Public where I could ask questions but my questions were
far too big. The wonderfully helpful people at Help Island can tell you
how to make a landmark, but they cannot tell you what to do with your time
in Second Life. If you ask them, they will answer with a question, "What
do you want to do?" I found that to be absolutely no help at all.
But, I stuck with it and tried to learn a little more about this virtual
universe. A week or two later I saw Lumley again and reported my findings.
"It is an impressive technology with enormous potential, but definately
not ready for prime time." Over six months later, with hundreds and
hundreds of hours invested, I still felt the same way.
Impressive technology. Enormous potential. Not ready for prime time.
I recount my experience here because I suspect that many people have
had similar experiences. The Second Life statistics for May 28, 2007
(the day I was writing this piece but not remarkable in any other way)
claimed 6,764,908 accounts; 1,739,130 logged in within the last 60 days;
and 34,967 were online at the moment. Impressive statistics but lets
take a closer look. 5,025,778 or 75% of the accounts had not logged in
within the last 60 days. And 6,730,423 or 99.4% of the accounts were
not on at the moment. These figures are reasonably representative and
mean something, although I am not sure what. I find that people tend
to fall into one of two camps. Either they are overwhelmed and put off
by this new technology or they are completely seduced and addicted. I
for better or worse have fallen into both camps. However, these
experiences should not interfer with the future potential of this
technology. And one of the purposes of these pages to help get us
from "not ready for prime time" to exploitation of future potential.
Resistence to the New
It is interesting to see how people will resist the idea of new
technologies on the horizon. Back in the early 1990's I was teaching
a class in networks and telecommunications. I did then, as now, enjoy
making predictions about the future impacts of technologies. "The idea
of sitting by the phone," I would say, "in order to get a phone call
will beome a thing of the past. You will carry your phone with you and the
network will find you." Not a very bold claim given what we know today
about cell phones but a threatening claim in the early 1990's.
There was, always, immediate and strong resistences to this notion.
"Telephones are way to big to carry around with you." "How is the network
going to 'find' you? Is that some sort of invasion of privacy?" "Why
would I carry my phone with me? I often try to get away from the
phone on purpose." "Why would I want to be accessible 24/7?" And so on.
Of course these were all reasonable protests but none of them made any
difference.
A couple of years later when web technologies were moving to the
foreground I would proclaim "In the future you will go to your computer
to buy things rather that go to the mall." This was met with a chorus of
predictable objections. "How can you buy something you haven't tried on?"
"How can you buy something you can't even touch?" "How do you know the
store is real?" "Would you risk giving your credit card number to some
website you know nothing about?" And on, and on. Of course, once again,
these were all reasonable protests. And again, none of them made any
difference. Why is that?
These protests are not protests against a technology. They are protests
against an impending change. The future is going to be different and we
don't understand how. Nor do we understand the implications of those
differences or how they will affect us. This makes us nervous. So, in
response we come up with defensive reasons why this won't happen in
order to make ourselves feel better. But these changes do happen and
they are going to continue to happen.
When I ask people if they have tried Second Life I get the same sort of
protests. "I hear there are reliability problems." "I am afriad I would
get addicted." "It is too complicated." And so on. When I talk about
making friends from all over the world, I get standrad responses. "How do
you know who is really behind the avatar." "I hear there are men
pretending to be women" "How do you know you are not talking to a teen
aged boy?" And so on. When I talk about education or work in a virtual
environment I get another set of stock protests. "How can you trust
someone if you can't see their face?" "Don't you know that body language
is important in communication?" "Being with someone in a virtual world
just isn't the same as being physically close." And so on, and so on.
These are all reasonable protests. And none of them will make any
difference. Second Life can be overwhelming. It is
hard to understand the technology as it is today with all its unexploited
potential much less see where this technology is likely to go. So I have
put together these pages in an attempt to allay some of these fears. I
explain Second Life as it is today. I attempt to give as wide a range
of understanding as I can. And I speculate on where this technology is
likely
to go in the future and assess some of the implications of the techology.
I have enjoyed six months of Second Life at this point and look forward
to many, many years of continued enjoyment.
(N.B. I am now within a month of my one year anniversary in Second Life. I
am in the process of reviewing and revising these pages. I have built an
Academy in Second Life called
Cosmos Academy after my main avatar. If you have a Second Life account
you can click on the link and it will take you there. Or from within
Second Life you can go to Search Places and type in Cosmos Academy. I am
now moving on to a second
project - I am just starting on the Cosmos Bureau of Economic Statistics.
I indend to take data from the Second Life website and analyze it further
to better understand what is going on there. I will put spreadsheets in
this collection along with some analysis. So, I am still progressing,
still learning, and I am still very much impressed with the untapped
potential.)
Layout of the Site
These webpages are divided into five largely mutually exclusive sections.
- More About . . . : More about Second Life. More
about
me, my alts, my colleagues and students. And More About what I am trying
to do in Second Life.
- Exploring : One of the first things to do in
Second Life is to begin looking around, or, in Second Life terms,
Exploring. There is sightseeing and shopping.
There are bars, discos and beaches. There are museums and places to take
classes. And there are places to hang out and meet other people. These
pages introduce you to some of people you might meet in Second Life and
some of the places you could go. Exploring and experiencing Second Life
goes a long way toward helping you make sense out it. And the places you
will find on these pages can help you get started.
- Learning : There are two aspect to learning in
Second Life. One is learning about Second Life and the other is using
Second to deliver tradition education. This section addresses both of these
aspects. These pages will provide some tutorial information to get you
started, then some links to some of the best inworld tutorials in
Second Life. Finally they provide some information on the presence of
educators in Second Life who are studying the technology in terms of its
future uses for education.
- Commentary : In this
section I reflect on Second Life providing analysis and commentary on a
variety of topics from the nature of Second Life as a technological
discontinutiy to unforseen psychological consequences of using Second
Life.
- Economics : (coming soon) - Linden Labs
generously provides a bounty
of useful information on their website. Most of it is presented in such a
way as to look favorable for Second Life. However, if one is going to
invest seriously in Second Life they need a more realistic analysis. This
new secion will provide more in depth data analysis using data publically
available from the Second Life website.
When I started Second Life in the Fall of 2006 there were no books
available. Since then a number of them have come out. More are coming out.
And there are some which were out at the time but were not obviously
related. As I encounter new books and have a chance to read them, I will
put the reference and some comments in my Annotated
Bibliography. I make no attempt to keep track of all the news stories
because that alone would be a full time job.
Warning!!
This site is under construction. It will alway be under contruction. There
are pieces of it I will probably never get to. There will always be new
pieces. There will be reorganizations and rewrites. If the site were ever
completed, that would mean that my thinking with regard to Second Life had
stopped evolving. And if that happened, I would have to give up Second
Life.
Last Updated in September 2007